Skills

Skills can be learned by Heroes to further augment their capabilities. A skill costs and  to learn. Unless otherwise noted, all skills are available to every hero (except for Explorers).

Castle

 * Perception: +30% experience gain.

Marketplace

 * Financial Independence: No upkeep costs.

Tier 1

 * Regeneration: +2 HP regeneration per day (Warriors)
 * Bonus Damage: +5 damage (Warriors)
 * Aegis of Driftland: +5 armor (Warriors)
 * Critical Damage: +15% Critical chance, +2 Critical multiplier (Warrior and Archers)

Tier 1

 * Evasion: +10% Evasion chance (Archers)
 * Critical Damage: +15% Critical Chance, +2 Critical Multiplier (Archers and Warriors)
 * Raven Killer: Increased damage vs. Ravens (Archers)
 * Raven Eye: +200 view distance (Archers)

Tier 2

 * Evasion Aura: +10% Evasion chance for surrounding friendly units (Archers)
 * Destroying Walls: Increased damage vs. Buildings (Archers)
 * Eagle Killer: Increased damage vs. Eagles
 * Distant Arrow: +200 attack distance (Archers)

Tier 1

 * Fireball: A direct damage spell (Mage)
 * Heal: Exactly what it says on the tin (Mage)